I have added the following maps to the rotation:
- zs_church_siege_redux_v4a
- zs_heckarch_v1a
- zs_homers_compound_v3
- zs_filth_core_v4
Feedback on the maps is welcome in https://discord.com/channels/288756908074991616/1333030751360389130.
- zs_church_siege_redux_v4a
- zs_heckarch_v1a
- zs_homers_compound_v3
- zs_filth_core_v4
- zs_bar_v5
- zs_cabin_v7
- zs_altcore_v4 with zs_altcore_v6
- zs_biolab_v1 with zs_biolab_v4a (v1 has been out of rotation for a while)
- zs_indev_v3a with zs_indev_v6a
- zs_altcore_v4 made by @disp_
- zs_under_the_devs_v1e made by @mil260
- zs_lighthouse_v1_zz with zs_lighthouse_zz_v2h
- zs_fireforest_redo_v2 with zs_fireforest_redo_v2_e_zz
- Nerfed fanger:
*Pellets: 12 -> 10
*Actual spread
*Reload delay: 0.45 -> 0.6
- Added a new chatbox thats better, it has stuff like emojis
- Fixed two exploits with Petrisis Baron
- Fixed exploit with flesh creeper
- The Entity viewmodel shows your current invisibility just like on the wraith
- Improvements to AzBot
- Armor for Petrisis Baron scales properly with playcount now
- Properly cap the max hp of a boss with a hp penalty
- Fixed exploit that allowed you to essentialy cheat in damage and steal boss
- You dont get boss dmg anymore for killing afk humans
- Fixed verified cader tag overriding donator tag
- Fixed vc en not being marked as a default vc which allowed the first person who joined to kick people from it
- Added "off", "silence", "silent", "mute" as aliases for disabling vc instead of creating a new vc
- Buffed bloated zombie attack from 31 to 38 damage so its not weaker than the normal zombie its attack
- Fixed purifier working through walls and ceilings
- Fixed Dual Terminator movespeed being higher than a single Terminator
- Reverted DMG buff to scratcher
- Thor can no longer be sold in arsenal crates
- Removed fire from bonemesh projectiles
- Nerfed "Glavanizer Implant":
*Removed: "-50% slow vulnerability"
*Removed: "-50% knockdown time"
*Removed: "-66% duration of pulling attacks"
- Nerfed "Cutlery Set": -80% -> -33% eating time
- Fixed chatbox error
- All food items can now be eaten even when at full health
- Fixed infinite boss spawn exploit
- Fixed issue with guardian healing when switching teams
- Fixed OBJ maps sometimes breaking
- Fixed issue with VC commands
- Buffed The Entity:
*Fully invisible beyond 700 units
*HP: 1500 -> 2000
*2HP per second regen
*Immune to health being lowered from playcount
*Disabled player to player collisions
- Improved scheduled restart by having the voted map be the map the server is on when its done restarting
- Fixed random lagspikes during gameplay that were most noticable on older pc's or when running the game through Proton
- Changed how Boss Health is calculated, its much lower on low to mid pop while being a bit higher on high pop (see attached graph comparing it for the baron)
- Fixed and improved Flesh Creeper (see attached video):
*Added a burrowing mode that slowly heals you and hides you, bound to the ALT key
*Fixed broken animations from last gmod update
*Improved attacking animations
*Improved running animations
- Changed the antispam message to be less antagonistic
- Improved the look of damage floaters, they now show when youre damaging armor or a shield
- Fixed error related to weapon sounds
- Removed extremely outdated message popping up for some people
- Fixed nailed props showing a incorrect nail count
- Fixed being able to make invulnerable props if you nailed them a certain way
- Fixed cheesy strats to do with unnailing/nailing when a prop is about to break
- Fixed nail bonus not always being calculated correctly
- Fixed some props having a higher HP when unnailed than when they are nailed
- Fixed breakable props(like crates) receiving double damage sometimes
- Fixed humans being able to destroy a nailed prop is rare cases
- Fixed unnailing props in a very specific way causing them to become unbreakable
- Fixed unnailing a prop in a specific way not updating the bonus health
- Fixed nailing props in a weird way glitching out the nail HUD
- Fixed bug/exploit that allowed teamkilling
- Replaced !rules and !motd with a direct link to the website as gmod uses a 15 year old outdated browser thats useless
- Added !site command that links to the website
- Internal improvements to the hints library which fixed bugs some people had
- Fixed yet another way that props could become invincible
- Fixed some obj map props being breakable when they shouldnt
- Nerfed fragile return, you now take +25% poison, melee and bleed damage. people considered this basically free since the screamer rebalance so its only fair to make it actually do something.
- Nerfed doorcading, nailed doors now have 70% the HP they used to have
- Renamed 'Maegor' shotgun to 'Shorty' shotgun
- AFK Players no longer become fresh dead when killed, this was very cheesy when a headcrab would kill some afks in the back of a cade which would often go unnoticed
- Damage received by forcefields now drains 100% more ammo, So if theoretically before 1 damage did 1 ammo now 1 damage does 2 ammo drain
- Pukepus projectiles drain forcefields twice as fast
- Disabled the cade damage stacking system, this system was responsible for scaling up dmg done by zombies the more existed globally, it used to work as follows:
At 10 zombies existing, dmg to cades was 25% higher
At 20 zombies existing, dmg to cades was 50% higher
This means that in most games played the damage done to cades has been nerfed by 50%
This is also what was responsible for seeing 45 damage as a normal zombie instead of the 30 base damage it does.
The problem with this system is that it makes balancing the game a lot harder by the damage varying this much for really no good reason, lots of "non farm" maps suffer from being hard to defend while low pop games have basically god tier cades that are impossible to break.
- Buffed "The Entity" boss HP from 1000 to 1500
- Buffed "Bonemesh" boss:
*Projectile damage to forcefield: 1 -> 50
*Projectile damage to cade: 5 -> 10
*Now ignites wooden props in blast radius for 5 seconds
- Buffed scratcher zombie:
*Health: 133 -> 150
*Melee damage: 10 -> 20
- Buffed mummy zombie:
*Walk speed: 165 -> 185
- Buffed Normal Zombie:
*Melee Damage: 30 -> 35
- Buffed petrisis baron:
*Melee Damage: 150 -> 200
- Fixed error related to overdosing things like painkillers
- Disabled the "Automated Reloader" trinket because its hard to balance and very overpowered
- Capped human healrate multiplier to 10x, and even that is still quite high
- Fixed coming back from AFK weirdly snapping your view around
- Fixed error in damage handling code that produced some odd behaviour in rare instances
- Refactored and optimised the damage handling code
- Bots now use Lacerators instead of a Fast Zombie when the class is available
- Fixed chat exploit
- Fixed wooden/breakable props becoming invulnerable in some cases
- Updated prop holding effect (see image)
- Fixed another case of the breakable props problem which mainly showed itself as OBJ planks not being breakable by melee
- You can now cancel feigndeath as a zombie, this one annoyed me as i would sometimes accidentally press shift (see video)
- Improved baron roll hit detection
- Fixed some issues where sometimes you would still spawn in a incorrect location
- Fixed spawning inside of the skybox
- Fixed default clipsize of dual zombie drill
- Fixed bought items not changing color in the F2 shop
zs_obj_*
- Massively improved server reboot/mapchange speed
- Improvements to bot behaviour
- Fixed regen implant description
- Fixed nightvision bypassing screamer debuff
- Fixed loot not being properly cleaned up which caused lag
- Fixed projectiles doing physics damage (this includes fixing the shade rock)
- Improved phasing detection on angled or otherwise troublesome props that would normally cause you to be phasing for no reason (check video for improvement)
- Fixed zombie legs(they function how they did before, before it was considered broken)
- Fixed OBJ Rampage lift getting stuck or people dying to trigger hurt on it
- Enabled skycading as a experiment, feedback welcome
- Fixed prop breaking behaviour with stuff like wooden boxes
- Regen implant speed buffes from 12 seconds to 6 seconds
- Reworked the turret UI to not be as blurry
- Turrets now auto reload when out of ammo instead of needing to be actively firing for that to happen
- Fixed OBJ Blackout valve/door objective breaking
- Added extra tools for map balancers to fix obj maps
- Added a toggle for prop distance scrolling in f4
This is a test
Because i need to test this
Yeah it do be like that
Damn
I love formatting
#HelloWhy is anything like this wakopd kwapdkwapokdwopakdwopa
- When a server crashes it now either loads the map it was on or the one that got voted(if it crashed between the vote and loading the new map), no more jail!
- Detpacks and grenades are no longer purchaseable on wave 0
- Fixed detpack damage being listed inaccurately on the shop
- Fixed Entrainement Militaire not having a description
- Fixed texture tiling for center hud messages having a tiny gap
- Items that have a limited stock can only be bought every 30 seconds by one person to prevent someone hoarding them all
- Cooldown for objective maps is 90 minutes instead of 3 maps (a map lasts about 36 minutes so its about the length of 2 won maps + losing at wave 4), can be changed if too long or too short, we will see. But this should prevent people skipping maps purely for obj.
- Fixed a couple errors
- Added adjustable sensitivity for the prop distance scrolling when youre holding a prop
- Added a new crash screen thats a lot better(see video):
*You can play a funny game
*It actively talks back to the server to check if its its online again before reconnecting
*gives status updates about whats happening
*Is hosted on independant infrastructure to ensure its reliability in detecting if ours is down
- Fixed spawn selection
- Fixed issues with nest distance calculation
- Locked Map-IO and Mappatcher debug views to staff/dev only to prevent abuse
- Made gmod_undo (default Z bind) behave like +zoom does for phasing
- Some bugfixes to the button hints
- Added hints for deployable placement
- Improved hints on the top of the screen
- Added Hint for phasing
- Shade has been buffed a bit with its prop throwing speed
- Fixed shop message never dissapearing on ZE
- Fixed func_physbox_multiplayer not showing health popup (like the trash cans in onett)
- Fixed purifiers not being able to be placed in certain maps
- Major fixes and improvements to mappatcher which includes the ability to block purifier placement in abusive spots
- Fixed some admin commands not working
- Added early version of the new Hints! library im working on. This is only just the beginning and i consider it in early alpha stages, ive spent a lot of time on this so i think a test is now ready.
- Fixed "Last Spawn" sometimes not working
- Free roam mode no longer spazzes around when using spacve or shift
- Improved spawn UI
- Integrated Hints! in a couple places like petrisis baron ui, f2 message, spawn ui
- Fixed teamkilling exploit (see video)
- Saviour changes:
*Med multiplier cap: inf -> 3x
- Chowhound now has a 50% boost instead of a 100% boost to healing
- Level 210 skill "Mastery I" now has a +50% boost to healing supplies instead of +100%
- Food changes:
*Burger HP: 35 -> 25
*Stroopwafel HP: 40 -> 25
- Screamer changes:
*Leg Damage: 10 -> 15 per hit
*Vision Loss: 2 -> 3 per hit
- Slightly adjusted text of food information
- Fixed chat command autocompletion
- Fix to purifier and cbarrier placement
- Fixed the crow collision issue
- Highered ALT target lockon (the thing to like give ammo), from 48 units to 128 units
- Alt target lockon now displays a outline over your target since thats neat and much more clear
- Fixed scaling on the give/drop ammo buttons in the alt menu
- Added a Give All and Drop All button in the alt menu for ammo
- Food can no longer be bought or sold through the second hand shop
connect zombies.zone
and connect zombies.zone:10000
- Screamer has been reworked
*It no longer does any stamina reduction
*It now gives you a status effect that progressively takes away your view distance, the more youre hit the worse it gets
*It now does leg damage which also is worse the more you get hit
(To clarify they just add a static amount ontop of what you already have, they do not have any combo hit mechanics)
- Purifier has been completely fixed up
*It now collides with both teams again
*Its collisions are no longer spongy or weird
*Its no longer possible to get yourself stuck placing one
- zs_purchaseammo can now be given 0 as a amount argument to purchase the maximum amount of ammo possible
- Prevented shade from launching bosses into orbit
- Fixed "exploit" where zombies would block a patch of water so humans would fall onto them instead of the water, falling onto zombies that are in water is now considered falling into water so it does no damage, i think its a bit more realistic as falling onto someone in water is not nearly as fatal as falling onto concrete, this was also very memeworthy on (npst???) on the elevator jump part
- Fixed the server randomly hanging which needed manual admin intervention to get fixed, it still takes a bit sometimes but it no longer hangs, more effort will be put into fully fixing this later but maximum downtime should only be a couple minutes now and that gets automatically resolved.
- Fixed prediction with weapon_zs_zombie, in non technical terms this means that your ping/lag no longer affects the zombie arms their animations/sounds etc, high ping players played all this time with a delay between clicking attack and their attack actually starting, that is fixed now, this also has an effect on third person animations so should slightly improve the "fake hits" situation too.
- Fixed issue people were having where medvision didnt apply properly when using a medvision capable weapon
- C4/Detpacks now display a nametag of whoever placed them on the side
- Fixed !mapstats not really working properly
- Small patches to fix the last issues we had with map spawnpoints, its now working 100%, no dumb spawns, no spawning on stealth, it just works as it should.
- When holding a prop you can now use the scroll wheel to change the holding distance of the prop
- Fixed arms spazzing out when holding a prop
- Fixed issues with !mapstats
- Improved server crash screen
- Fixed the map spawning issues for real now, players should no longer have illogical shit spawnpoints anymore
- Improved AFK detection, theres now warning messages and +commands no longer affect it, it also works on linux now